The Canadian Society for the Study of Education is the largest organization of professors, students, researchers and practitioners in education in Canada. Les résultats suggèrent qu'une unité axée sur un projet permet aux élèves de se servir de la technologie de manière intéressante, que la variété des utilisations de l'ordinateur modifie profondément les modèles typiques quant à la technologie et aux différences entre les sexes et que l'utilisation de l'ordinateur permet certains changements dans les rapports traditionnels entre la technologie et les sexes. / L'étude porte sur les diverses utilisations de l'ordinateur et sur la manière dont les garçons et les filles de 11 à 14 ans perçoivent l'unité intégrée qu'est un jouet conçu par ordinateur. In addressing three specific research questions, I found that a project-based unit allowed students to use technology in meaningful ways, that the wide variety of computer use disrupted typical gender-technology patterns, and that computer use allowed some shifts in traditional gender-technology relations. While most students created toys by hand, I explored the range of computer use, and male and female students' views of this integrated unit.
We haven't even considered these yet in our budget! We have many more expenses we will need to cover in the future to make sure the game can get into the hands of gamers everywhere.In this inquiry, I have examined how 11- to 14-year-old students used technology to design and produce toys. But we have some unique ones from time to time! Research and archivals to be purchased, plugins and blueprints from the Unreal Marketplace, and Discord boosts for our special Patrons "Officers" chat area. Thank you for your interest in a monthly subscription to our Patreon! But guess what - we have a lot of our own subscriptions to pay too! AutoCAD and other modeling licenses, game-design programs like Hack n Plan and Substance Painter, and many others from WeTransfer, Adobe, ConstantContact, and even our PO Box!Īny business has lots of standard costs that they must cover, and we're no different. Many hours are being put into the game now, and if we can help the team suitably, more work can be done! Many of us are still volunteering, but some must be compensated and paid for their commitment. We couldn't hire others (and fully pay them) until we were funded - or so we thought. This has been while we've had full-time jobs, attended university, or worked on other projects to support ourselves. So, where might your money and the store income be going? Let's break it down that way you totally understand before you help us out.įor the years we have been working on THG, many of us have been volunteering. Our Patreon isn't our first rodeo - we have held two IndieGoGo campaigns, have been asking for contributions for years, and have a store! Many people need to be paid, hardware replaced if broken, fees, taxes, insurance, and other costs need to be covered. You probably have guessed that it is not cheap to create a game.